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ASTC Texture Compression: ARM Pushes the Envelope in Graphics Technology

ARM’s GPU architects and engineers regularly push the envelope in mobile graphics technology, which is why the latest Mali GPU cores offer such a unique combination of best-in-class graphics performance, an aggressively forward-looking feature set, and unprecedented scalability. But the engineers also make more fundamental contributions to graphics technology. This week at SIGGRAPH Asia, we’re disclosing a new approach to texture compression. This technology enables deep reductions in GPU memory bandwidth and application memory footprint, which in turn allows improved performance and lower power. In this blog, I’ll talk about where the technology came from, why it’s important, and where we’re going with it.

Why I Love My Job
Early in my engineering career, my boss/mentor at the time told me something I've never forgotten: According to polls (he said), among engineers who say they love their jobs, the thing they like best about them is that "they get to work with smart people&...

Mali served with frozen dessert

As you are probably aware, there has been a lot of excitement about the Android 4.0 “Ice Cream Sandwich” release that was finally made on the 14th November. As someone at ARM mentioned, it’s almost like Christmas, considering it has been nearly a year since it officially happened last time. Here at ARM’s Media Processing Division we are particularly thrilled because with every new Android revision we are seeing more of the visual computing use cases for Mali Graphics Hardware.

Mali has a growing ecosystem on Android and has been an integral part of its sweets, chocolates, pastries and biscuits since the early days of Donut. ...

Another ARM graphics adventure - Chairing SIGGRAPH 2014

What’s Up? I was recently selected to be the conference chair of the 41st annual SIGGRAPH conference. For those who are unfamiliar, SIGGRAPH is the Association of Computing Machinery’s (ACM) special interest group on computer graphics and interactive techniques. This huge conference regularly draws tens of thousands of attendees for its technical papers program, educational courses, lively panel discussions, art and technology showcases, electronic theater, and exhibition floor. If your senses are in need of an overload, this is the place to go!

Having attended the conference annually for more than half of my life, and actively presented at it over the last decade, being selected to chair the conference is a great personal honor, huge responsibility, and an immense opportunity.

Background. While a widely-held view of SIGGRAPH is that it’s only about creating sexy pixels, it’s also totally about interactive techniques. A large part of my career has been involved in getting damp life forms interacting with dry silicon: from my early work on flight...

Launching Mali-T658: “Hi Five-Eight, welcome to the party!”

Just a day ago we’ve lifted the veil off the ARM® Mali™-T658, the second Mali GPU based on the Midgard architecture that we launched a year ago. It’s been brewing in our labs next to the Mali-T604 and already has key leading licensees, but until now hasn’t enjoyed the public presence of its sibling. Now they are both ready to power the leading end-user devices of 2012! Yes you hear right - expect to see them both in stores next year.

So how does the Mali-T658 complement the Mali-T604? By showing off some of the versatility of the Midgard architecture it brings in a compute punch of up to 350 GFLOPS and over 5GP...

ARM Mali-T658 GPU Arrives at the Japan Technical Symposium

If you follow Jem Davies’s blog, then you may have noticed that at ARM TechCon™, he made a cryptic comment about an “exciting new Mali graphics product launch” news coming. Wait no longer! ARM just launched the new multicore Mali-T658 GPU here in Tokyo, Japan and we’ll be telling you all about it during a series of Technical Symposia around Asia in the coming weeks.

The Midgard architecture
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