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Cool Compute – Is Now the Time to Harness Mobile GPU Compute?









Last week’s GDC 2013 was the fullest and busiest I have seen it in the many years ARM has been at the show. The sessions and expo were buzzing, and the panel we took part in -
The annual
The time of the year is upon us where an army from the ARM graphics ecosystem team descend upon yet another
The
I have just attended the
CES was a great show for ARM, there were plenty of ARM powered smartphones, families of
I’ve just about had a chance to recover from ARM’s recent triumphs, including at
I’m just back from
It’s summer, and that means it’s time for the annual
This year’s
Almost a year ago, I had the pleasure of covering
It’s certainly been an action packed first quarter for ARM and our
The
Consumers are now looking for handsets that deliver everything that previously required separate devices, including high-end 3D gaming. Until now the meaning of ‘high-end mobile 3D graphics’ has mostly been limited to good looking static models with baked light maps. When can we expect to see some proper real-time pixel toasting?
On the heels of
Recently we released a major update to the
Are you curious about Android on ARM? Are you interested in learning about the broad applications that Android is deployed (it’s not just mobile)? Then I invite you to 
On the 26th March
I was talking to a customer a few months ago after he received the first validation board of their new














