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ARM Mali Partners Shine at CCBN - Part 1

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Last week I visited the China Content Broadcasting Network Exhibition (CCBN) 2013, which took place in Beijing.

This is the largest broadcasting technology and equipment expo in the Asia-Pacific region and covers a whole range of broadcast related products including head end equipment, set-top boxes (STB), transcoders and media streamers.

Whilst this show primarily focused on the mass market STB with 2D graphics and low cost CPUs, many STB OEMs and operators were showing off next generation AVS+ video solutions, touch-less advanced user interfaces (UI), such as gesture controlled and Over The Top (OTT) technologies; all of these are key drivers for higher performance graphics and compute requirements going forward. 4K displays were also on show from Sony and StreamTV Networks who demonstrated their Glass Free 4K display.

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Changhong Gesture UI

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Sumavision Gesture Interaction Technology

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While AVS has not been a great s...

New Developer Resources for GDC 2013

The time of the year is upon us where an army from the ARM graphics ecosystem team descend upon yet another GDC (Game Developers Conference). This year we have significantly upped our presence at the event and the emphasis has been placed on getting the right resources to the developers.

We have a number of main conference sessions and for the first time we will also be hosting key gaming partners along with our developer education team to run talks on the ARM booth (More info on booth and partner activity at GDC 2013).

Last year at SIGGRAPH we were first to get OpenGL ES 3.0 development tools in the hands of developers in the form of the OpenGL ES 3.0 Emulator, OpenGL ES 3.0 SDK and the ...

中文版 Mali 开发者中心正式上线!

全新中文版 Mali 开发者中心今天正式上线了!开发者们可以通过链接 http://malideveloper.arm.com/cn/ 先睹为快!根据我们的统计数据,英文版 Mali 开发者中心网站的访问量排名中,中国地区仅次于北美地区,相信这次全新上线的中文版 Mali 开发者中心网站一定会为全球懂中文的 Mali 开发者提供一个更便利的平台! 无论是来自芯片公司, OEM / ODM 还是游戏公司,软件公司以及科研院所的开发者们都能更加快速、准确的找到关于 Mali 的最新动态、行业活动、Demo 演示、开发文档、工具、驱动、参考代码,并和来自 ARM 公司内部及外部社区的广大 Mali 开发者们进行开放的技术交流!

全新的中文版 Mali 开发者中心将网站入口简化为三个: “了解 Mali ”、“ Mali 开发”和“ Mali 合作”。

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图一 Mali 开发者中心

开发者们只需要通过这三个入口就可以找到所有他们需要的 Mali 开发资源。在“了解 Mali ”版块中,开发者可以了解到关于 Mali 的最新市场情况以及哪些设备搭载了 Mali GPU ,同时也可以第一时间掌握关于 Mali 的最新新闻,最酷的各种演示以及众多的 Ma...

OpenGL ES 3.0 on Mali GPUs - Business as usual

Last year I had an opportunity to cover the award-winning products based on ARM MaliTM-T604 including Google’s Chromebook and Nexus 10. Since then, those devices have reached millions of consumers and equipped them with cutting edge GPU Compute and Graphics capabilities. Two weeks ago ARM submitted OpenGL® ES 3.0 conformance test results with Khronos[1] for ARM Mali-T604. This brings the next generation graphics standard into the hands of developers who can benefit from mature silic...

CES: Technologies becoming a reality

CES was a great show for ARM, there were plenty of ARM powered smartphones, families of Mali™ GPU enabled Android tablets, from entry level brands to the latest Google Nexus 10 with 2.5K displays, and larger than ever Mali GPU enabled 4K smartTVs.

We had a record number of meetings with Ecosystem partners, Operators, SIPs and OEMs. There was a great deal of interest around Renderscript and OpenCL, and in particular the fact that ARM was the only IP provider to offer a full profile 64- bit GPU compute platform today. OpenGL ES 3.0 features were also a major hit with our partners.

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Samsung’s latest ARM Cortex and Mali GPU based DTVs


Mali GPUs bring the graphics experience to over 50% of the Android based tablets and more than 70% of the smart DTVs. Samsung showcased their latest DTVs and the revolutionary evolution upgrade kits and LG introduced their latest Google TV. Additionally, there were a larg...

What to expect from Smart TVs at CES 2013

As the industry prepares for 2013, CES will open the box on the next features we should expect to see appearing in our living rooms over the next 2 years. Throughout 2012 we have seen the smartTV market establish itself, transforming from something for early technology adopters to appearing in a wide number of homes. And we expect the smartTV market to continue growing over the coming years.

So what do we expect the smartTVs that you’ll see at CES this year to focus on?

The smartTVs that we have seen coming out over the last year have focused on how having a networked TV can bring you access to more content while opening up your social media world to the largest screen in your house. We expect this to continue with a larger range of content choices available, as well as enabling gaming and other applications to run natively on your TV without the need of a console or a set-top-box. This feature level is being enabled by the increasing underlying SoC performance with the pairing of the ARM® Cortex™-A9 and Mali™-400, a ...

One Size Does Not Fit All for Mobile Systems

Last week I was in Korea and Taiwan as part of the ARM Technical Symposia series of events happening in November and December. With the momentum behind Mali GPUs I was asked to come and talk about the innovations that we have seen recently, the challenges that we see coming up and how we propose to help to address them. One of these key opportunities is round the potential being enabled by graphics processing. Mali GPUs can now be found in over 200 end devices and many of these are coming out from the vibrant Android smartphone and tablet markets.

Graphics are becoming more central to consumer devices and we have seen a step change in the graphics performance available in smartphones, tablets and DTVs in the ...

Mali-T600 Series Completing the ARM 64-bit System Story

Today ARM announced the ARM® Cortex™-A50 processor series, which include ARMs first low-power 64-bit implementations of the ARMv8 architecture. These highly anticipated products bring with them not only an enhanced 32-bit CPU architecture but also open up the wider range of opportunities that 64-bit architectures offer for high performance energy efficient devices. Over recent years we have seen a large number of partners benefit from the combination of the Cortex CPU processors and the ARM MaliTM graphics processors (GPU). The partnering of the Cortex-A9 and Mali-400 MP solidified this with a wide range of devices benefiting from the performance possible from this combination, ranging from smartph...

1st Mali-T604 based device comes to market - Google Chromebook from Samsung

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At the end of last week Google launched its latest Chromebook from Samsung. So what is different about this Chromebook? First off it is now ARM Powered, by the Samsung Exynos 5 Dual processor, bringing together the performance of the dual core ARM CortexTM-A15 with the graphics impact of the quad ARM MaliTM-T604. This is the first device coming to the market with the latest CPU and GPU technologies from ARM. The pairing of Cortex-A class and Mali GPUs has become the leading combination in a wide range of devices including the Samsung Galaxy SIII, LG SmartTV and a wide variety of Android tablets, with over 200 end d...

全志科技携手ARM, 加速产品上市

移动设备领域,平板电脑市场迅速崛起,其中Android 平板增长尤为明显。在2012年,平板电脑出货量预期将达到100M 并预计在2016年前出货将会超过200M,其中Android平板电脑比重将超过50% (来源:IDC)。

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平板电脑的兴起及其强劲发展态势为一些...

Future of DTV - Fast, Everywhere, Dynamic

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London Olympics 2012

The unprecedented pace of change in the Digital TV (DTV) space is set to continue with resolutions increasing as viewing becomes more realistic, this in conjunction with the change in the viewing habits away from set viewing times to viewing whenever and wherever you are, are changing the face of DTVs going forward. This blog looks at some of the key trends in the DTV space over the next few years that will transform the way we use and interact with the largest screen in our homes.

Resolutions: will continue to increase with High Efficiency Video Coding (HEVC) and 4k2k adoption - 1080p broadcast based on HEVC is bringing higher quality video to 4k2k screens - 4k2k is expected to be the main creator of demand for next generation DTV. The resolutions cannot be fully experienced without matching content resolutions, enabling the viewer to fully benefit from the increased screen resolution. 4k2k is expected to show similar resolutions to those obtained with 35mm films - movie studios are already moving towards being able to provide 4k2k content. The first 4k2k content is expected to be delivered via Blu ray, game consoles and personal video camcorder/DSLR. The broadcast version...

Lighting on mobile - something to keep your eye on

The quality of graphics on mobile is rapidly closing in on that seen on consoles. This is a surprising feat when you consider that there are two orders of magnitude difference in power consumption between them! This is due in part to mobile graphics not merely imitating console graphics, but rethinking old problems in new ways. All real time graphics are concerned with power efficiency, but it is in mobile, where power is at the greatest premium, that we are seeing the most power efficient ways to achieve the same high quality. Mobile graphics is a battleground with a lot of bleeding edges.

At Geomerics we have been keeping a close eye on these developments, and decided last year that the time was right to support mobile devices in our flagship graphics technology, Enlighten. Geomerics delivers cutting-edge graphics technology to customers in the games and entertainment industries. Enlighten is our suite of real time lighting technologies for top-end games d...

Allwinner Technology and ARM working together to get to market quicker

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The dynamics of the mobile device industry can be seen in the rise of tablets and in particular the growth in Android based tablets. This new form factor has grown to an expected 100M shipping volume in 2012 with this being projected to exceed 200M by 2016 – when Android tablet shipments is expected to be over 50% (Source: IDC). This new form factor and pace of change have opened up opportunities for new companies to offer specific System on Chip (SoC) businesses a chance to address this market. Allwinner Technology Co., Ltd.is one of these. Over the last 12 months Allwinner Technology has become one of the major China Android tablet SoC chip vendors, with many of the Android tablet OEM system makers adopting our chip and system solu...

"The GPU king is doing well, long live Mali-450 MP"

Almost a year ago, I had the pleasure of covering Samsung Galaxy SII and the graphics processor that has set the highest benchmark score amongst all smartphones. With over 48 million devices shipped in 2011, Mali has settled in the top positions on the GLBenchmark website. This week we have unveiled MaliTM-450 MP, a new graphics core that doubles the performance of the award winning Mali-400 MP.

Recently all eyes were on ...

Mali leads graphics in the DTV space

The smart TV market has gone from concept to mass production over the last two years and 2012 saw an explosion of smart TVs being launched at CES which were summarised in Nizar Romdhane’s blog. The key products on show clearly demonstrated the pace of innovation in the DTV space, and one of the main features making these smart TVs popular is the improved user experience which has been enabled through enhanced user interfaces. Consumers are now able to intuitively interact with their DTV as they do with any other consumer product today, such as smartphones and tablets. The ability to play games without a console whilst accessing a wider range of content in a seamless way are all made possible due to the high-performance graphics that are now an integral part of the smart TV solution.

The applications processors now at the heart of most smart TVs are more often than not using the ...

2012: It's all about SmartTV, SmartTV and SmartTV

If you attended CES this year you must have noticed that it was all about Smart TV and even if you didn’t attend you must have heard or read about it everywhere. Yes, the Smart TV has finally arrived.

Quoting the late Steve Jobs in his memorable speech at Stanford University “you can't connect the dots looking forward; you can only connect them looking backwards”, at CES this year it was clear to me how the dots connect to the Smart TV. It all started when TVs went digital. Then the race to HD and 3D pushed the resolutions and highlighted the need to increase the computing capabilities. Bringing Internet connectivity at last year’s CES was a major step but it wasn’t until full application processors made their way into the TV that it has finally become “smart”. This year at CES the Smart TV was everywhere.

So what is making the new application processors so special that the Smart TVs they enable took over the show? Processors made their way into TVs a while back but the main difference with the application processors inside ARM Powered® Smart TVs is that they have the powerful ARM ...

ARM talks Graphics at Multicore Developers Conference

I will be attending the 7th Multicore Developers Conference in San Jose next week as I’m speaking on a panel there at the McEnery Convention Center, chaired by Jon Peddie, entitled “How Many Cores Does it Take to Reach the Singularity?”

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The ARM Mali-400 MP was the world’s first embedded multicore GPU, and ARM has been designing multicore CPUs for over a decade now, so it is natural that we be there to talk about our experiences and to discuss future technical directions. Currently, with the ...

Launching Mali-T658: “Hi Five-Eight, welcome to the party!”

Just a day ago we’ve lifted the veil off the ARM® Mali™-T658, the second Mali GPU based on the Midgard architecture that we launched a year ago. It’s been brewing in our labs next to the Mali-T604 and already has key leading licensees, but until now hasn’t enjoyed the public presence of its sibling. Now they are both ready to power the leading end-user devices of 2012! Yes you hear right - expect to see them both in stores next year.

So how does the Mali-T658 complement the Mali-T604? By showing off some of the versatility of the Midgard architecture it brings in a compute punch of up to 350 GFLOPS and over 5GP...

ARM Mali-T658 GPU Arrives at the Japan Technical Symposium

If you follow Jem Davies’s blog, then you may have noticed that at ARM TechCon™, he made a cryptic comment about an “exciting new Mali graphics product launch” news coming. Wait no longer! ARM just launched the new multicore Mali-T658 GPU here in Tokyo, Japan and we’ll be telling you all about it during a series of Technical Symposia around Asia in the coming weeks.

The Midgard architecture
Following on from the ...

TechCon 2011 - the ARM Mali GPU joined-up story is clear

I’ve just come back from ARM TechCon 2011 and it was a pretty special time for ARM: on the first day, Simon Segars, EVP and GM of the Physical IP Division at ARM, opened things by talking about the full range of physical IP that ARM now has, and the Processor Optimisation Packages (POPs) that make ARM’s great CPUs even faster and lower power (we’re looking at ways to add the same value for our Mali GPUs in the future). After that, we had Nandan Nayampally’s talks on ARM Cortex-A7, and the big.LITTLE processing ...

Creating the Augmented World with ARM Mali GPUs (Part 1 of 3)

The ARM® Mali™ Ecosystem today has a broad community of developers and Partners who have created visually-compelling applications for Android™-based platforms using Mali GPUs. The Samsung Galaxy S2, the best Android smartphone in the market today, is showing how our Partners can develop high-end games and stunning user interfaces, creating an unparalleled user experience.

ARM has developed a strategy to provide the best AR solutions by working across the Augmented Reality (AR) value chain with key Partners.

Augmented Reality is one area that greatly benefits from platforms which provide high-performance CPU plus GPU solutions within a low-power profile, as AR applications require responsive image tracking, 3D graphics and a sustained battery life to make the technology viable.

The “Augmented City”, jointly developed by ARM and ...

Changing Home Entertainment with Dazzling Graphics and Cool Google Apps

The growth of internet TV and the increased demands on DTVs and STBs started a new era of the home application market. At the various home application exhibitions, the key OEMs are all displaying their latest SmartTVs and STBs, such as Samsung, LG, HiSense and Skyworth. Look at these products closely and you’ll find they are ARM powered! The growing momentum not only has placed the SmartTV at the center of home entertainment, but also changed the structure of the market players.

ARM open source support with Android™ and Linux
With close and continuous collaboration with Google on the ARM architecture and Android system, this combined hardware and software solution attracts more and more Apps developers and enables faster development cycles. ARM la...

用GPU进行渲染?让Android设备也拥有华丽流畅的用户体验

随着苹果公司的系列产品在市场上的推出,众多电子设备厂商发现,移动设备越变越智能,交互界面越来越人性化。电子设备不光要有硬件,同时需要有强大的软件。这对于移动设备的图形处理能力提出了新的需求。最新的硬件在CPUGPU的配置上,开始逐步满足移动设备的需求,但是在软件上还没有一个成熟的解决方案。用户对于人性化,图形化,智能化的界面要求尤其强烈。成立于1998年的深圳盖亚信息技术有限公司抓住了这一市场契机,专注于提供基于嵌入式硬件底层的图形引擎与界面解决方案,游戏开发工具链,向硬件制造商提供完整的Android图形解决方案。

GPU渲染技术:立足市场需求,专注用户体验

面对Androi...

Porting Games to Multiple Devices Made Easy

Many times on my travels through the world of embedded GPUs I have come across someone asking “How easy is it to port my game to Mali™?” Well.....actually it’s not difficult at all, and this is reflected in the ARM® Mali™ Ecosystem. Let’s start by looking at the Ecosystem and its growth. Having now reached a massive half a million activations a day, Android is where it’s at! Especially now the Samsung Galaxy S2 has hit the market. The S2 is a dual core ARM® ...

ARM Powered Smartphone Sets New Graphics Benchmark

Taking an in-depth look at all methods used throughout the industry to compare GPU performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year, the Samsung Galaxy S II with Mali-400 MP according to Engadget and Techradar has unanimously set the highest benchmark score among the currently available smartphones.

Evaluating graphic performance is often a subject of controversy and involves wading in the muddy waters of 3D benchmarking. These days, consumers will often use hardware capabilities to quantify purchasing decisions and tech-savvy buyers wi...

什么样的产品为你带来互联生活?

你能回想起那一段在你拥有全彩色触摸屏幕智能手机,能让你通过点击和滑动丰富图形界面,轻松浏览您的电子邮件日历和喜爱的游戏之前的时光么?高科技快速发展和其设备在如今都已经非常人性化和直观,消费者越来越习惯快速地掌握很多信息和娱乐资讯——以至于我们对这些设备都觉得理所当然。智能手机、平板电脑及一系列其他消费电子设备的性能日新月异,有时候我们需要花一点时间来感激这些科技带给我们的好处。

今天的消费者需要从一个设备到下一个设备无缝互联的用户体验。我们再也不能在通讯、社交、娱乐和全球导航的生活中没有我们的智能手机、平板电脑、数字电视和车载设备。根据一项调查发现,有84%的平板用户主要是玩游戏,但预估会有更多的时间花费在电子邮件或社交网站上。从最小屏幕的平价智能手机,到平板电脑,再到占据...

Moore’s Law Continues, but Needs Help from Heterogeneous Computing

Moore’s law is not broken: shock, horror, screaming headline! It will last for a while longer yet - new generations of silicon process will continue to give us more transistors on chips, but that won’t, on its own, give us the increases in performance and decreases in power consumption we have become used to. However, we can utilise those extra transistors, to build multicore processors and more of them, and through heterogeneous computing and appropriate use of domain-specific processors. This will give us the increased performance and improved energy-efficiency we need. These are critical areas for us to concentrate on for the future if we are to continue to lead in energy-efficiency.

At ARM, we focus on energy-efficiency: not just making IP blocks that make the best possible use of energy themselves but also that lead to partner SoCs using less energy overall (e.g. by reducing external memory bandwidth). One of today’s exciting technical challenges is heterogeneous computing, and we invest a lot of time working in this area to enable more energy-efficient consumer electronics devices. Consequently, when AMD kindly invited me to give a keynote speech at their ...

创维Android智能3D电视发布会见闻

3月30日上午, 创维在北京瑞创艺术中心举办了Android智能3D电视发布会, 本人有幸被邀请参加了此次活动. 在中国, 举办新品发布会应该说并不鲜见, 但此次发布的Android智能电视新品却有着些许不寻常的意义: 预计是国内第一款上市销售的Android电视; 全球首款采用ARM Cortex-A9Mali 400图形处理器的量产电视; 众多全新应用将彻底改变消费者对电视的传统理解.

会场的布置非常讲究, 蓝色的背景和灯光设计使现场充满了魔幻和科技感, Android机器人和动画标志随处可见, 由此可见创维对此次活动的高度重视和期待!

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发布会以杨东文总裁的发言开始, 他对智能电视的趋势和创维的发展战略做了相当深入的阐述; 接着几位营销负责人对创维Android智能电视做了详细的介绍. Amlogic CEO钟培峰先生的演讲虽然简短, 但措词精辟,...

ARM Sponsors Inaugural Linley Tech Mobile Device Conference

ARM’s Cortex™ family of processors and Mali™ GPU’s are the applications, media processing and graphics acceleration engines at the heart of today’s smartphones. Audio and video codecs have been implemented efficiently in software on several previous generations of ARM-based processors and more recently many of these codec implementations have been optimized to take advantage of the NEON™ coprocessor technology for higher performance and lower power. To support the growing requirement for graphical user interfaces (GUI) and 3D gaming on high resolution mobile devices ARM have added the Mali family of graphics processor units (GPU’s) to its product line up. The Mali GPUs accel...

Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic

The ARM Mali-400 MP was the world’s first embedded multicore graphics processor (GPU) when it was launched, back in 2008, and Mali-T604 continues that trend. Since then, there have been a number of new GPUs claiming to be multicore and people have asked me lots of questions seeking to quantify what is a “core” versus a “pipeline” and about scalability, so I thought I’d share the answers with a wider audience. My colleague Jem Davies has noted before in his blog that the beginning of wisdom is to call things by their correct names. Graphics can sometimes be a very confusin...

Game developers head off from GDC to create the next wave of exciting content

Things have now wound down at the Moscone Center after a week of the Game Developers Conference (GDC). We’ve been catching up on what’s new, what’s cool and who’s who in the world of gaming, and after a hectic five days we’ve packed our bags and headed home.

It was a busy week, but what were the highlights? Well, for us at ARM, the rise of stereoscopic gaming was a hot topic and with our own Stereoscopic Space Racer game ‘TrueForce’ on show, we were really encouraged to see that.

The developments around gaming engines also caught our eye. Scaleform were showing their custom engine for rendering flash effectively on the GPU – it really works, it’s fast, and it makes the creation of UIs for games, in addition to UIs for applets, really easy.

The guys from Unity were also here in force, with their game engine now enabling developers to easi...

Mobile Game Graphics Going High-End

Consumers are now looking for handsets that deliver everything that previously required separate devices, including high-end 3D gaming. Until now the meaning of ‘high-end mobile 3D graphics’ has mostly been limited to good looking static models with baked light maps. When can we expect to see some proper real-time pixel toasting?

Excitingly enough, a few pioneering game developers have lately created some mobile content that tries to do something beyond the basic fixed function shading which we all grew sick of in the 90’s. Rage by Id pushes the bar of OpenGL ES 1.1 using Carmack’s black magic texture streaming tricks. Infinity Blade, based on the Unreal Engine, features some basic per pixel bump shading the low resolution versions for iPhone. In the higher resolutions however, the game seemingly is more or less surviving on the great artist work alone.

ARM’s GPU strategy has always focused on high performance in the demanding pixel shading cases, required to truly enable desktop- and console-leve...

The Incredible Becomes Reality at MWC 2011

Stunning graphics powered by Mali GPUs coming to a mobile device near you!

We have been busy preparing for MWC this year – and hope to impress and inspire you with a shiny new Augmented Reality (AR) demo put together by our Cambridge demo team. Here is a taster of what you can come and see for yourself at MWC! We’ll also be catching up with our business Partners and talking about the upcoming solutions that they are building ARM® Mali™ graphics into. In the last three months alone, four more licensees in the mobile space have chosen Mali GPUs – continuing our momentum in bringing new levels of graphical capabilities to mobile handsets. This includes Spreadtrum Communications, Inc. choosing the ...

ARM Mali-T604 GPU Ready for Post-32-bit World and Real Computing

John Carmack, interviewed in Arstechnica, said graphics processors such as the just-launched ARM Mali-T604 must address more than 32 bits-worth (4 Gbytes) of memory. Mobile downloadable apps are currently limited to 2 Gbytes, which cramps his style: on the desktop they are already much bigger. Consumer devices ship today with more than 512 MB DRAM and 16 GB of Flash, and Moore's law tells us they will cross the 4 Gbyte limit just after the first Mali-T604-enabled devices start shipping. Games engine programmers also want ...

Historical Look at the Makings of the Newest ARM Mali-T604 GPU

So how did we do it? How did we create the coolest new GPU and architecture? Well, a few people have asked me this recently, so I thought I’d pull together all my stories, videos and blogs into one place (or at least the ones I can mention publicly).

Recently we had
The Travelling Salesman stop by on his epic journey around the Nordic start-up scene and I gave him a short interview on our story from founding a tech company right up to being acquired by ARM. You can find the video from his visit below and his blog entry. And no I don’t usually wear sunglasses around the office...



And if you want to know...

Visual Computing Will Be Powered By ARM Mali Graphics

Wow – what a day yesterday was, here at ARM Technology Conference (Techcon) 2010. All the effort and energy from a hugely focussed team has resulted in a fantastic reception for our new GPU, the Mali-T604. The buzz around the show and afterwards has been amazing – more than justifying the years of effort that the ARM Mali engineering teams have spent in creating this fantastic GPU for the new era of visual computing.

Building on the Successes of our Partner Mali platforms
Our fourth-generation GPU has been built on the success we have had with Mali-200 and Mali-400 MP. It was great that we had multiple Mali Partner platforms from Amlogic, Beijing Nufront, ...

Immerse Yourself In TrueForce – Powered by Mali GPUs



TrueForce is a spaceship racing and precision game set in an asteroid belt in a distant galaxy. The goal is to race through the track as quickly as possible while collecting point tokens and power-ups, and avoiding crashing into megatons of...

ARM Graphics Invites You to Techcon: OpenCL and More

It’s an exciting time to be involved with graphics processing as the industry undergoes yet more rapid change with the ever increasing performance demands to meet the expectations of the “eye-candy” focussed consumer and extending capabilities of the hardware and the software to meet those raised expectations. The recent introduction of OpenCL 1.1 by Khronos has opened the realm of visual computing onto an ever wider portfolio of devices and we at ARM are certainly part of the forefront of that. Follow some of the ARM team’s recent Open CL debate in Tom Olsson’s blog Why OpenCL Will Be in Your Smartphone in 2014 and Jem Davies’ response GPU Computing, the OpenCL debates and performance measurement.

The ARM Technology Conference (Techcon) on November 9-11 in the Santa Clara Convention Center down in Silicon Valley is the place where the ...

Making the Mali GPU Device Driver open source

Recently we released a major update to the Linux drivers for the Mali-200 and Mali-400 MP GPUs. Like many software projects we time-box our driver development, with two major releases each year. This release (r2p0) contains a bunch of exciting new features including Android support, full SMP support, performance optimizations and some important EGL extensions. We'll talk about some of these in future blog posts, but for today I wanted to tell you about the other big change we made for r2p0: we've started to release parts of the driver stack under an open source license.

People who get excited about software licenses are not necessarily the people you invite to a dinner party for their sparkling conversation and witty repartee. In fact the terms "exciting" and "software license" are used together about as often as the words "glamorous" and "garden shed". Not very often at all. But despite that I'm going to admit that I t...

Is Image Processing the Killer App driving GPUs?

On the desktop, the killer applications have largely come from the High Performance Computing (HPC) community first: scientific analysis, financial predictions, weather forecasting, and structural analysis etc. ...

GPGPU - What is it good for?

Everyone knows that GPUs are wonderful things that enable us to create stunning graphical effects through APIs such as OpenGL ES, but what else can we do with them? My good friend Borgar Ljosland suggested that Augmented Reality could be one of the next Big Things in his blog and while it's fun to argue with Vikings, he could well be right. Let's look into this a bit closer...

It is said that the beginning of wisdom is to call things by their correct names. If so, in the computing industry we are often not very wise… GPGPU (General Purpose Computing on Graphics Processing Units) has always seemed to me to be misnamed, since the computing that works best on GPUs is not really ver...

Connected Home, Connected Life Seminar

On the 26th March ARM brought together a selection of Partners to present a daylong seminar focusing on the key elements affecting products being designed for the Home. This Home Seminar was attended by over 200 attendees from all the major ODM and SOC suppliers. The topics covered included the coming of Internet access and multimedia, the software re-use model, leveraging mobile solutions in non mobile applications, highlighting the Open Source environment and the diverse ARM ecosystem. The presentations were split between ARM and the following Partners covering the complete supply chain from Operator to SOC to Software partners:

Chunghwa Telecom a major Taiwanese ISP, talked about how they expect IPTV to change the whole industry. With Full HD, 3D UI and Fibre networking highlighted as the key tr...

互联家庭,互联生活研讨会

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3 月 26 日,ARM 将精英合作伙伴汇聚一堂,召开了为期一天的研讨会,着重讨论影响家用设计产品的关键要素。来自所有主要 ODM 和 SOC 供应商的 200 多名与会者参加了本次家用产品研讨会 (Home Seminar)。本次研讨会涉及的主题包括:互联网访问和多媒体时代的来临、软件 重用模型、在非移动应用中利用移动解决方案、强调开源环境和多种 ARM 生态系统。演示划分为 ARM 和以下合作伙伴两大部分,内容涵盖从运营商到 SOC 及...

CCBN 2010:安谋推动互联消费者

来自...

ARM enabling the connected consumer at CCBN 2010

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Develop intuitive 3D user interfaces using Mali UI Engine

I was talking to a customer a few months ago after he received the first validation board of their new Cortex-A9 and Mali-400 based silicon. He needed to develop and port as many applications as he could within a month to meet a demo deadline with their OEM. So he simply asked me “My boss wants me to write a leading edge 3D UI and port it to the board, do you happen to have a compelling example that you can provide me with that will allow me to meet this really short deadline?”. As it happened we actually did have one. We provided him with the Lotion UI demo we had built to demonstrate Mali GPUs capabilities and performance. He ported it within a couple of days and the demo to their OEM was a great success.

We reviewed this support case while going through the planning for the Mali Developer Centre launch. We thought that developers would find the Lotion UI example very helpful, either as a tutorial on how to write a fancy 3D UI leve...

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