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ARM Community: Multimedia - ARM Community

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Mali-T622 - Bringing Full Profile GPU Compute to mid-range devices

Over the last two years we have described several applications in these blogs for which the MaliTM-T600 series increased system performance by offloading compute-intensive portions of the application to the GPU, while the remainder was still running on the CPU. At COMPUTEX this year we are launching the powerful combination of ARM® Cortex®-A12, Mali-T622 and Mali-V500, bringing the benefits of ARM ...

Highly Efficient Video Coding with ARM

H.265, more popularly known as HEVC (High Efficiency Video Coding), is the newest addition to the long list of video codecs that have evolved in the last two decades. HEVC promises improved video quality and double the compression ratio of its predecessor, H.264/AVC. This dramatic compression and quality improvement is achieved through significantly more complex tools in the coding scheme.

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Figure 1: Graph comparing bit rate levels across MPEG-2, H.264 and H.265.

The HEVC standard is targeted at meeting the needs of higher resolution displays (Ultra HD) and advanced media services on multiple end points: TVs, set-top boxes, smartphones and tablets.

Early Adopters
HEVC deployment brings about a host of benefits – up to 50...

智能电视市场持续发酵,ARM平台助力中国厂商突飞猛进

如果这世上还存在一股将早已远离客厅的年轻人重新拉回到电视机前的力量,那么很可能就只有“智能电视”了。归功于围绕着电视终端的各种互联技术的发展,传统的电视机正被赋予更多的角色和重任,它既可以播放模拟或者高清电视节目,也可以是一台大屏幕的智能终端,可以任意安装和卸载各种流行的APP程序,更可以和其他个人智能终端连接起来,实现家中数字内容的聚合与播放。你在电脑上看视频可以发表评论,同步到新浪、腾讯微博或者人人帐号?还可以边看边聊天?如果你愿意,智能电视也可以。

这么一个大家伙又配上这么多功能,如何能不老少咸宜,大受欢迎?也难怪它能在短短几年内迅速崛起,并持续加速。来自市场调研公司Strategy Analytics不久前发布的报告显示,2012年,全球智能电视产业继续高歌猛进,出货量达到了创纪录的5,300万台,较2011年成长54%。报告称,截止到2012年末,全球智能电视保有量已经达到1.04...

Low-Energy Application Parallelism

Cool Compute – Is Now the Time to Harness Mobile GPU Compute?
Modern mobile GPU architectures, such as ARM®’s, endorse parallelism as the route to deliver the performance and power efficiency essential to push the growing number of pixels required to put compelling applications on our screens. But can all this power efficient GPU performance be harnessed by developers of non-graphics applications?

Today’s graphic cores can already deliver in excess of 60 GFLOPS of compute and it is claimed that their increasing GFLOPS/watt will exceed Moore's law. With all this theoretical performance on offer it is only natural to want to tap into it to develop the next cool application, but is it easier said than done?

Performance from Parallelism is Notoriously Difficult

Extracting performance from parallel architectures is notoriously difficult in all but the most obvious of cases – a fast and fancy Mandelbrot has never been much of a proof statement for me! And using existing APIs like OpenGL® to implement compute algorithms can often be, to put it kindly, not intuitive for the non-graphics programmer. However, the results can be compelling when the algorithms and APIs fit. We only have to look at the desktop GPGPU landscape to see wh...

ARM ecosystem expertise shared at GDC 2013

Much has been said already in these blogs about ARM’s presence at GDC, from coverage of the great range of ARM partner demos on show to an overview of the hugely popular panel discussion hosted by ARM, “The Future of Mobile Gaming”.

Yet one of the stones which we have so far yet to un-turn has concealed the wealth of information, expertise and advice which was shared with attendees of the ARM booth’s local lecture theatre. Three days of presentations from both ARM engineers and ARM partners covered subjects from game analysis and optimization to the world of augmented reality. They vary in their depth from detailed coverage of specific techniques to broad overviews of hot gaming topics and are all less than twenty minutes in length, making them perfect for a quick catch-up on the latest events in the gaming industry.

ARM partners who were demonstrating their latest products at the booth took to the stage during the week to give overviews to the audience of their current work and what they are aiming to bring to the gaming industry in the future. Examples from this series of excellen...

Mali Developer Tools, Augmented Reality, Lighting, SDKs & More at GDC

The annual Game Developers Conference (GDC), which took place last week in San Francisco, is always an exciting event for the ARM Mali team. This year the ARM booth was buzzing with activity – we had a multiplayer gaming challenge (winners received Nexus 10’s!), a wall of Mali demos, technical presentations on the booth from ARM engineers and our Partners, and demonstrations of our Partners’ latest products running on Mali-based devices.

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Multiplayer Gaming Sports Car Challenge & Mali Demo Wall


Here is a wrap-up of what I managed to capture:

ARM TOOLS

To get an update on tools and resources available to Mali developers, I spoke with Anand Patel, the product manager of Mali Tools at ARM. The videos below cover:

ARM Develop...

ARM Mali Partners Shine at CCBN - Part 1

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Last week I visited the China Content Broadcasting Network Exhibition (CCBN) 2013, which took place in Beijing.

This is the largest broadcasting technology and equipment expo in the Asia-Pacific region and covers a whole range of broadcast related products including head end equipment, set-top boxes (STB), transcoders and media streamers.

Whilst this show primarily focused on the mass market STB with 2D graphics and low cost CPUs, many STB OEMs and operators were showing off next generation AVS+ video solutions, touch-less advanced user interfaces (UI), such as gesture controlled and Over The Top (OTT) technologies; all of these are key drivers for higher performance graphics and compute requirements going forward. 4K displays were also on show from Sony and StreamTV Networks who demonstrated their Glass Free 4K display.

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Changhong Gesture UI

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Sumavision Gesture Interaction Technology

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While AVS has not been a great s...

Mali GPUs at GDC 2013

The Game Developers Conference is now a week away and dawning bright and clear on ARM's horizon. The largest and most professional event in the games industry calendar, this conference gets bigger and better year on year and 2013 is set to be no different, especially for ARM and its partners. By providing a comprehensive forum for gaming developers to showcase the industry's most recent and relevant tools, platforms and services the event propels innovation within the industry and defines the future of gaming.

Where else would the ARM Multimedia Team rather be?

"The Future of Mobile Gaming", an ARM-sponsored panel discussion, will undoubtedly be one of the highlights of the show. Featuring Baudouin Corman (VP Publishing Americas, Gameloft), David Helgason (CEO, Unity), Dr Chris Doran (Founder & COO, Geomerics), Niccolo De Masi (CEO, Glu), Jasper Smith (CEO, PlayJam) and Nizar Romdhane (Director of Ecosystem, ARM), this hour-long, audience-participative debate will place technology in the context of design and business, covering critical questions such as how the rapid increase in popularity of mobile de...

The Mali Ecosystem makes GPU Computing a reality!

I have just attended the Mobile World Congress in Barcelona, and for another year survived an intense week of tapas, paella and customer meetings overindulgence. I was overwhelmed by all the positive feedback received from ARM partners and booth visitors on the great progress and industry leadership position of ARM Mali™ GPU Computing technologies. This is not surprising, we worked very hard to get here, but what makes this special is seeing all the great work from our partners and collaborations starting to flourish.

Fast and continued progress
Little over a year ago I wrote with enthusiasm about how the Mali-T600 series of GPUs is uniquely placed to accelerate GPU Comput...

CES: Technologies becoming a reality

CES was a great show for ARM, there were plenty of ARM powered smartphones, families of Mali™ GPU enabled Android tablets, from entry level brands to the latest Google Nexus 10 with 2.5K displays, and larger than ever Mali GPU enabled 4K smartTVs.

We had a record number of meetings with Ecosystem partners, Operators, SIPs and OEMs. There was a great deal of interest around Renderscript and OpenCL, and in particular the fact that ARM was the only IP provider to offer a full profile 64- bit GPU compute platform today. OpenGL ES 3.0 features were also a major hit with our partners.

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Samsung’s latest ARM Cortex and Mali GPU based DTVs


Mali GPUs bring the graphics experience to over 50% of the Android based tablets and more than 70% of the smart DTVs. Samsung showcased their latest DTVs and the revolutionary evolution upgrade kits and LG introduced their latest Google TV. Additionally, there were a larg...

One Size Does Not Fit All for Mobile Systems

Last week I was in Korea and Taiwan as part of the ARM Technical Symposia series of events happening in November and December. With the momentum behind Mali GPUs I was asked to come and talk about the innovations that we have seen recently, the challenges that we see coming up and how we propose to help to address them. One of these key opportunities is round the potential being enabled by graphics processing. Mali GPUs can now be found in over 200 end devices and many of these are coming out from the vibrant Android smartphone and tablet markets.

Graphics are becoming more central to consumer devices and we have seen a step change in the graphics performance available in smartphones, tablets and DTVs in the ...

A Sweet New Market with ARM Graphics at the Core

In November 2011, the world did not know that it would be possible to pack a 1080p capable GPU, a 1.2 GHz CPU, Wi-Fi and Bluetooth into a USB stick sized device until FXI Technologies demonstrated the Cotton Candy™ any screen micro computer in fabulous New York. Something happened when we did that. First of all, it showcased the possibilities enabled by the ARM ecosystem. FXI was a small, but dedicated team in Norway and South Korea that had pulled out something new and sweet (some would say fluffy) from the magic hat of innovation. Second, it showed the world that high-end ARM SoCs are not confined to smart phones and tablets and mobile devices, but can drive any screen and any potential application. There is an ongoing string of innovation validating this point since, most recently with the announcement of the ARM-powered Samsung Chromebook.

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The rec...

1st Mali-T604 based device comes to market - Google Chromebook from Samsung

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At the end of last week Google launched its latest Chromebook from Samsung. So what is different about this Chromebook? First off it is now ARM Powered, by the Samsung Exynos 5 Dual processor, bringing together the performance of the dual core ARM CortexTM-A15 with the graphics impact of the quad ARM MaliTM-T604. This is the first device coming to the market with the latest CPU and GPU technologies from ARM. The pairing of Cortex-A class and Mali GPUs has become the leading combination in a wide range of devices including the Samsung Galaxy SIII, LG SmartTV and a wide variety of Android tablets, with over 200 end d...

全志科技携手ARM, 加速产品上市

移动设备领域,平板电脑市场迅速崛起,其中Android 平板增长尤为明显。在2012年,平板电脑出货量预期将达到100M 并预计在2016年前出货将会超过200M,其中Android平板电脑比重将超过50% (来源:IDC)。

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平板电脑的兴起及其强劲发展态势为一些...

Lighting on mobile - something to keep your eye on

The quality of graphics on mobile is rapidly closing in on that seen on consoles. This is a surprising feat when you consider that there are two orders of magnitude difference in power consumption between them! This is due in part to mobile graphics not merely imitating console graphics, but rethinking old problems in new ways. All real time graphics are concerned with power efficiency, but it is in mobile, where power is at the greatest premium, that we are seeing the most power efficient ways to achieve the same high quality. Mobile graphics is a battleground with a lot of bleeding edges.

At Geomerics we have been keeping a close eye on these developments, and decided last year that the time was right to support mobile devices in our flagship graphics technology, Enlighten. Geomerics delivers cutting-edge graphics technology to customers in the games and entertainment industries. Enlighten is our suite of real time lighting technologies for top-end games d...

Allwinner Technology and ARM working together to get to market quicker

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The dynamics of the mobile device industry can be seen in the rise of tablets and in particular the growth in Android based tablets. This new form factor has grown to an expected 100M shipping volume in 2012 with this being projected to exceed 200M by 2016 – when Android tablet shipments is expected to be over 50% (Source: IDC). This new form factor and pace of change have opened up opportunities for new companies to offer specific System on Chip (SoC) businesses a chance to address this market. Allwinner Technology Co., Ltd.is one of these. Over the last 12 months Allwinner Technology has become one of the major China Android tablet SoC chip vendors, with many of the Android tablet OEM system makers adopting our chip and system solu...

Mali served with frozen dessert

As you are probably aware, there has been a lot of excitement about the Android 4.0 “Ice Cream Sandwich” release that was finally made on the 14th November. As someone at ARM mentioned, it’s almost like Christmas, considering it has been nearly a year since it officially happened last time. Here at ARM’s Media Processing Division we are particularly thrilled because with every new Android revision we are seeing more of the visual computing use cases for Mali Graphics Hardware.

Mali has a growing ecosystem on Android and has been an integral part of its sweets, chocolates, pastries and biscuits since the early days of Donut. ...

GPU Computing in Android? With ARM Mali-T604 & RenderScript Compute You Can!

Everyone is excited by Android 4.0 Ice Cream Sandwich (ICS) and no wonder! Google’s "most ambitious release to date" rolls out many new features that look very promising indeed: zero-click NFC sharing (Android Beam), a unified OS for smartphones and tablets, a new UI (with resizable widgets), single motion panoramic camera, face unlock, live effects and so on. And this time it will all be Open Source. All great, but to be honest, what I am really excited about is a less advertised technology called RenderScript, which in ICS takes another significant stride towards maturity. And why does this excite me? Because RenderScript is the API that will soon enough enable GPU Computing) in Android.

Crash course in Android RenderScript

So, what is RenderScript? It is a new programming framework and API for Android, which Google originally introduced in Honeycomb. In ...

Creating the Augmented World with ARM Mali GPUs (Part 1 of 3)

The ARM® Mali™ Ecosystem today has a broad community of developers and Partners who have created visually-compelling applications for Android™-based platforms using Mali GPUs. The Samsung Galaxy S2, the best Android smartphone in the market today, is showing how our Partners can develop high-end games and stunning user interfaces, creating an unparalleled user experience.

ARM has developed a strategy to provide the best AR solutions by working across the Augmented Reality (AR) value chain with key Partners.

Augmented Reality is one area that greatly benefits from platforms which provide high-performance CPU plus GPU solutions within a low-power profile, as AR applications require responsive image tracking, 3D graphics and a sustained battery life to make the technology viable.

The “Augmented City”, jointly developed by ARM and ...

Changing Home Entertainment with Dazzling Graphics and Cool Google Apps

The growth of internet TV and the increased demands on DTVs and STBs started a new era of the home application market. At the various home application exhibitions, the key OEMs are all displaying their latest SmartTVs and STBs, such as Samsung, LG, HiSense and Skyworth. Look at these products closely and you’ll find they are ARM powered! The growing momentum not only has placed the SmartTV at the center of home entertainment, but also changed the structure of the market players.

ARM open source support with Android™ and Linux
With close and continuous collaboration with Google on the ARM architecture and Android system, this combined hardware and software solution attracts more and more Apps developers and enables faster development cycles. ARM la...

用GPU进行渲染?让Android设备也拥有华丽流畅的用户体验

随着苹果公司的系列产品在市场上的推出,众多电子设备厂商发现,移动设备越变越智能,交互界面越来越人性化。电子设备不光要有硬件,同时需要有强大的软件。这对于移动设备的图形处理能力提出了新的需求。最新的硬件在CPUGPU的配置上,开始逐步满足移动设备的需求,但是在软件上还没有一个成熟的解决方案。用户对于人性化,图形化,智能化的界面要求尤其强烈。成立于1998年的深圳盖亚信息技术有限公司抓住了这一市场契机,专注于提供基于嵌入式硬件底层的图形引擎与界面解决方案,游戏开发工具链,向硬件制造商提供完整的Android图形解决方案。

GPU渲染技术:立足市场需求,专注用户体验

面对Androi...

Porting Games to Multiple Devices Made Easy

Many times on my travels through the world of embedded GPUs I have come across someone asking “How easy is it to port my game to Mali™?” Well.....actually it’s not difficult at all, and this is reflected in the ARM® Mali™ Ecosystem. Let’s start by looking at the Ecosystem and its growth. Having now reached a massive half a million activations a day, Android is where it’s at! Especially now the Samsung Galaxy S2 has hit the market. The S2 is a dual core ARM® ...

ARM Powered Smartphone Sets New Graphics Benchmark

Taking an in-depth look at all methods used throughout the industry to compare GPU performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year, the Samsung Galaxy S II with Mali-400 MP according to Engadget and Techradar has unanimously set the highest benchmark score among the currently available smartphones.

Evaluating graphic performance is often a subject of controversy and involves wading in the muddy waters of 3D benchmarking. These days, consumers will often use hardware capabilities to quantify purchasing decisions and tech-savvy buyers wi...

什么样的产品为你带来互联生活?

你能回想起那一段在你拥有全彩色触摸屏幕智能手机,能让你通过点击和滑动丰富图形界面,轻松浏览您的电子邮件日历和喜爱的游戏之前的时光么?高科技快速发展和其设备在如今都已经非常人性化和直观,消费者越来越习惯快速地掌握很多信息和娱乐资讯——以至于我们对这些设备都觉得理所当然。智能手机、平板电脑及一系列其他消费电子设备的性能日新月异,有时候我们需要花一点时间来感激这些科技带给我们的好处。

今天的消费者需要从一个设备到下一个设备无缝互联的用户体验。我们再也不能在通讯、社交、娱乐和全球导航的生活中没有我们的智能手机、平板电脑、数字电视和车载设备。根据一项调查发现,有84%的平板用户主要是玩游戏,但预估会有更多的时间花费在电子邮件或社交网站上。从最小屏幕的平价智能手机,到平板电脑,再到占据...

Which Devices Enable Your Connected Life?

Can you think back to a time before you owned a full color, touchscreen smartphone that allows you to navigate easily to your emails, calendar and favorite games by tapping and sliding on a graphically rich interface? Technology moves fast and with devices now being so user-friendly and intuitive, consumers are becoming rapidly accustomed to having so much information and entertainment at their fingertips – so much so that we take these devices very much for granted. The capabilities of smartphones, tablets and a range of other consumer devices have advanced so much, it is good to sometimes take a moment to really appreciate how much they now do for us.

Today’s connected consumer wants a seamless, connected user experience from one device to the next and we can no longer live without our smartphones, tablets, DTVs and automotive devices – for communication, social networking, entertainment and global navigation. ...

创维Android智能3D电视发布会见闻

3月30日上午, 创维在北京瑞创艺术中心举办了Android智能3D电视发布会, 本人有幸被邀请参加了此次活动. 在中国, 举办新品发布会应该说并不鲜见, 但此次发布的Android智能电视新品却有着些许不寻常的意义: 预计是国内第一款上市销售的Android电视; 全球首款采用ARM Cortex-A9Mali 400图形处理器的量产电视; 众多全新应用将彻底改变消费者对电视的传统理解.

会场的布置非常讲究, 蓝色的背景和灯光设计使现场充满了魔幻和科技感, Android机器人和动画标志随处可见, 由此可见创维对此次活动的高度重视和期待!

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发布会以杨东文总裁的发言开始, 他对智能电视的趋势和创维的发展战略做了相当深入的阐述; 接着几位营销负责人对创维Android智能电视做了详细的介绍. Amlogic CEO钟培峰先生的演讲虽然简短, 但措词精辟,...

ARM Partners everywhere at CCBN

Last week several ARM Partners were on hand to showcase their latest connected ARM Cortex-A9 and Mali-400 products at the China Content Broadcasting Network Exhibition (CCBN). This is China's only international exhibition for broadcast, cable and satellite technology and since its first show in 1993, CCBN has become one of the largest exhibitions in Asia.

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There were several highlights at the show from triple play platforms to Android based set-top-box (STB) / iTVs to 3D gaming and stereoscopic devices.

Trident demonstrated their Cortex-A9 Apollo/Shiner SoC family, the PNX8400, whic...

NextGen portable gaming redefined by Sony PSP NGP with Cortex-A9

On the heels of CES 2011, where ARM products were everywhere from handsets, smartphones, tablets, DTVs and STBs, as well as Microsoft’s announcement to support Windows on ARM , comes the latest announcement from Sony Computer Entertainment on its next generation portable entertainment system, codename NGP.

It uses a very high performance, energy efficient quad core ARM ...

Smart TVs make a Connected Life a reality at CES

When I look back at CES 2011 ARM-based tablets generated a lot of excitement and press. While this year is a breakthrough year for tablets, I think it is also a breakthrough year for smart connected TVs. Is the timing here unrelated? I really don’t think so. The real story behind the story is that ARM technology is enabling your connected life – not only with smartphones and tablets but also by bringing smart technology into connected DTVs.

Smart technology from ARM moving from mobile to the home
Smart technology from ARM is powering some of the most important software innovations being adapted into connected TV. Operating systems like Google Android are optimized for the ARM architecture and support native development on ARM. Key connected software components like ...

VOME: OpenMAX Compliant Media Framework for Android

The number of Android based devices continues to explode in the smartphone market. As more Android smartphones are introduced into the market the ability to differentiate continues to be a challenge for many mobile device manufactures. This blog articulates how using an OpenMAX compliant Media framework as the foundation for building versatile multimedia applications can enable device manufacturers to differentiate their smart mobile devices.

Mobile multimedia applications and services have become a key area where device manufacturers can innovate and differentiate. Mobile consumers are demanding more video and audio applications and capabilities. In parallel, operators are seeking to increase revenue in new 3G and 4G networks by introducing various video and audio based services. The challenge for device manufacturers is to effectively service the mobile consumer while controlling their costs and delivering innov...

Making the Mali GPU Device Driver open source

Recently we released a major update to the Linux drivers for the Mali-200 and Mali-400 MP GPUs. Like many software projects we time-box our driver development, with two major releases each year. This release (r2p0) contains a bunch of exciting new features including Android support, full SMP support, performance optimizations and some important EGL extensions. We'll talk about some of these in future blog posts, but for today I wanted to tell you about the other big change we made for r2p0: we've started to release parts of the driver stack under an open source license.

People who get excited about software licenses are not necessarily the people you invite to a dinner party for their sparkling conversation and witty repartee. In fact the terms "exciting" and "software license" are used together about as often as the words "glamorous" and "garden shed". Not very often at all. But despite that I'm going to admit that I t...

Meeting the Needs of Global Mobile Workforce with the Nirvana Phone

The telecom and IT industries have for decades made much of technology convergence. Convergence of wireless and terrestrial. Convergence of voice and data. And most recently, convergence of mobile and desktop computing.

Mobile-desktop convergence has led to new form factors, like netbooks and now the iPad, offering intriguing hybrids of mostly existing capabilities. So far, it has created new categories of devices, without eliminating laptops and handsets. True convergence would mean fewer gadgets in users’ lives, not simply introducing new ones.

The explosive growth of smartphones and accompanying applications, increasingly deployed on ARM Cortex™ processors, finally promises to deliver convergence. Today’s smartphones, especially handsets built on Android, offer new options for worker productivity beyond voice, texting, and email. But pocket-size smartphones still limit full productivity due to small screens & keyboards.

Earlier th...

Technology for our Connected Lives at Home Comes to Life at Computex

As this is my first time visiting Computex I was anxious to see how the emerging trends from CES earlier this year have been adapted and regionalized for the local market. At CES we saw a new era of connected devices, great 3D stereoscopic and UI experiences all implemented in energy efficient CE platforms. So what trends will we take from this year’s Computex into CES next year? Read more to get a quick preview…..

Connected TVs are still the trend to follow in the connected home; there are several that come to mind from Google’s latest SmartTV announcement at the GoogeIO event last week to Microsoft’s Mediaroom, Yahoo or Samsung’s Internet@TV.

Microsoft has been in the Smart TV space for a number of years and has strong partnerships with a number of operators, OEMs and content partners across the industry and around the world.

Yahoo!'s...

ARM Webinar: Enabling multiple-segment Android based devices

Are you curious about Android on ARM? Are you interested in learning about the broad applications that Android is deployed (it’s not just mobile)? Then I invite you to join a webinar tomorrow (Tuesday May 25 11 am PDT) on Android and ARM by my colleagues Rod Crawford, principal software engineer and Jim Wallace, director of Home segment marketing. They are both well versed in the current Android trends. I invite you to come ask them a tough question (just don’t tell them I sent you:)

Live Webinar Broadcast Date - Tuesday, 25 May, 2010 11:00 AM PDT/ 2:00 PM EDT/ 7:00 PM BST


The momentum behind Android across a multitude of connected consumer devices continues to grow. The ARM ecosystem Partners have found that the connectivity, application and con...

GPGPU - What is it good for?

Everyone knows that GPUs are wonderful things that enable us to create stunning graphical effects through APIs such as OpenGL ES, but what else can we do with them? My good friend Borgar Ljosland suggested that Augmented Reality could be one of the next Big Things in his blog and while it's fun to argue with Vikings, he could well be right. Let's look into this a bit closer...

It is said that the beginning of wisdom is to call things by their correct names. If so, in the computing industry we are often not very wise… GPGPU (General Purpose Computing on Graphics Processing Units) has always seemed to me to be misnamed, since the computing that works best on GPUs is not really ver...

Connected Home, Connected Life Seminar

On the 26th March ARM brought together a selection of Partners to present a daylong seminar focusing on the key elements affecting products being designed for the Home. This Home Seminar was attended by over 200 attendees from all the major ODM and SOC suppliers. The topics covered included the coming of Internet access and multimedia, the software re-use model, leveraging mobile solutions in non mobile applications, highlighting the Open Source environment and the diverse ARM ecosystem. The presentations were split between ARM and the following Partners covering the complete supply chain from Operator to SOC to Software partners:

Chunghwa Telecom a major Taiwanese ISP, talked about how they expect IPTV to change the whole industry. With Full HD, 3D UI and Fibre networking highlighted as the key tr...

互联家庭,互联生活研讨会

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3 月 26 日,ARM 将精英合作伙伴汇聚一堂,召开了为期一天的研讨会,着重讨论影响家用设计产品的关键要素。来自所有主要 ODM 和 SOC 供应商的 200 多名与会者参加了本次家用产品研讨会 (Home Seminar)。本次研讨会涉及的主题包括:互联网访问和多媒体时代的来临、软件 重用模型、在非移动应用中利用移动解决方案、强调开源环境和多种 ARM 生态系统。演示划分为 ARM 和以下合作伙伴两大部分,内容涵盖从运营商到 SOC 及...
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