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Low-Energy Application Parallelism

Cool Compute – Is Now the Time to Harness Mobile GPU Compute?
Modern mobile GPU architectures, such as ARM®’s, endorse parallelism as the route to deliver the performance and power efficiency essential to push the growing number of pixels required to put compelling applications on our screens. But can all this power efficient GPU performance be harnessed by developers of non-graphics applications?

Today’s graphic cores can already deliver in excess of 60 GFLOPS of compute and it is claimed that their increasing GFLOPS/watt will exceed Moore's law. With all this theoretical performance on offer it is only natural to want to tap into it to develop the next cool application, but is it easier said than done?

Performance from Parallelism is Notoriously Difficult

Extracting performance from parallel architectures is notoriously difficult in all but the most obvious of cases – a fast and fancy Mandelbrot has never been much of a proof statement for me! And using existing APIs like OpenGL® to implement compute algorithms can often be, to put it kindly, not intuitive for the non-graphics programmer. However, the results can be compelling when the algorithms and APIs fit. We only have to look at the desktop GPGPU landscape to see wh...

Flipping the FLOPS - how ARM measures GPU compute performance

It’s time we dealt with the measurement of compute performance in GPUs. In another in a series of ARM blogs intended to enlighten and reduce the amount of confusion in the graphics industry, I’d like to cover the issue of Floating-point Operations Per Second (FLOPS, or GFLOPS or TFLOPS).
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In the past, Tom Olson talked about triangles per second (“the chocolate teapot of graphics processor performance metrics”), Ed Plowman talked about pixels per second ("Of Philosophy and When is a Pixel Not a Pixel?"), ...

ARM ecosystem expertise shared at GDC 2013

Much has been said already in these blogs about ARM’s presence at GDC, from coverage of the great range of ARM partner demos on show to an overview of the hugely popular panel discussion hosted by ARM, “The Future of Mobile Gaming”.

Yet one of the stones which we have so far yet to un-turn has concealed the wealth of information, expertise and advice which was shared with attendees of the ARM booth’s local lecture theatre. Three days of presentations from both ARM engineers and ARM partners covered subjects from game analysis and optimization to the world of augmented reality. They vary in their depth from detailed coverage of specific techniques to broad overviews of hot gaming topics and are all less than twenty minutes in length, making them perfect for a quick catch-up on the latest events in the gaming industry.

ARM partners who were demonstrating their latest products at the booth took to the stage during the week to give overviews to the audience of their current work and what they are aiming to bring to the gaming industry in the future. Examples from this series of excellen...

What a Stunning GDC 2013 for ARM and Mali GPUs!

What a week! I am back to Cambridge after an amazing week in San Francisco at GDC. 2013 was the biggest GDC ever with over 23,000 attendees according to the organisers UBM. ARM was one of over 350 exhibitors who came together from all corners of the world onto the GDC Expo Floor, with more besides in the Independent Games Festival Pavilion, the Business Centre Area and the fascinating GDC Play showcase, where 70 emerging developers showcased their talent. GDC’s popularity both amongst exhibitors and attendees clearly prove this event to be the world #1 in the art of game-making and as the week started I was keen to see what 2013 would bring.
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The event kicked off on Monday 25th March with tutorials and summits. Of course the most talked about was the Smartphone and Tablet Games Summit which got even bigger and busier compared to last year and where ARM had a tabletop. We previewed some of the demos that we planned for the larger ARM booth later in the week and non-stop traffic flowed past - the general reaction from the crowd was amazement at what our tabletop had on show and we couldn’t wait for the exhibition floor to open on Wednesday to reveal more.

Thirsty Bear, a ...

What is the Future of Mobile Gaming? GDC Panel Summary

Last week’s GDC 2013 was the fullest and busiest I have seen it in the many years ARM has been at the show. The sessions and expo were buzzing, and the panel we took part in - The Future of Mobile Gaming - was completely full. The panel session brought together a selection of key gaming industry influencers to talk about their opinions on the future of mobile gaming. With over 250 attendees this full capacity session brought together Baudouin Corman (Gameloft), David Helgason (Unity), Dr Chris Doran (Geomerics), Niccolo De Masi (Glu), Jasper Smith (PlayJam), Michael Ludden (Samsung Developers) and Nizar Romdhane (ARM).

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A panel of this size and calibre brought to the GDC audience offered the chance for the game developer community to quiz these influencers on what’s next in gaming.

The panel got off to a fine start with a debate on the importance of AAA gaming in the mobile space. This brought out a range of opinions from AAA being the main path for mobile and the mobile exper...
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