It’s summer, and that means it’s time for the annual SIGGRAPH conference. This year, the community is gathering in downtown Los Angeles. In addition to the events that make a SIGGRAPH conference, there’s a new program starting this year – SIGGRAPH Mobile, and ARM’s showing big at it! SIGGRAPH Mobile is a slightly different version of SIGGRAPH Asia’s Symposium on Apps that debuted at SIGGRAPH Asia in Hong Kong last winter.SIGGRAPH Mobile opens on Wednesday, August 8th, at the inhumane hour of 9 AM, where I’ll be participating on a panel of other embedded GPU hardware and software architects. I can’t say it’ll be too contentious, as most members of the panel are friends of mine, but we’ll be sure to make it interesting.
Immediately after the panel, Tom Olson, ARM’s Director of Graphics Research, will present a few ideas we have about saving the planet with energy saving graphics techniques in a short presentation session. While I have the haircut of a true tree-hugging hippy (which I am), Tom will show ARM’s low-power techniques can help you fritter away time playing games involving angry avians for extra hours, or just make you feel better about not melting the polar ice caps faster!
Hey, but we’re not done yet! Karthik Hariharakrishnan discusses techniques for analyzing GPU performance in the early afternoon in another short talk. While the description doesn’t mention Mali GPUs explicitly (SIGGRAPH tries hard not to show vendor biases), you know he’ll be talking about how to use ARM’s developer tools to make Mali’s performance shine.
There’s also a lot of other interesting content ranging from augmented reality to gaming (‘cause what else is there, really?). Come on out if you’re in the neighborhood, and help make this new program a success! Hope to see you there.
Dave Shreiner, Director of Graphics Technology - Media Processing Division, ARM, he likes to think about things, but does it rather slowly. In fact, for the last 20 years, he's pretty much only thought about computer graphics. Occasionally, he even writes some of those thoughts down, which have resulted in a couple of books on OpenGL programming, and miscellaneous presentations at big graphics conferences. At ARM, he gets to help make mobile devices do the same things as big, hot, environment-destroying PCs, and thinks that’s a really worthwhile activity.
All company and product names appearing in the ARM Blogs are trademarks and/or registered trademarks of ARM Limited per ARM’s official trademark list. All other product or service names mentioned herein are the trademarks of their respective owners.
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